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Entries in Win32 (1)


How to Open Console Window in a Win32 Application

When you create a basic main()-based application, you get the console window implicitly; but a typical WinMain()-based application does not open a console window – you have to allocate the console and to connect the I/O streams yourself.

Yet, this is not a thing you find described in manuals. Fortunately, it’s simple to do, and the code presented here can be used as-is in all your projects.


#include <stdio.h>
#include <io.h>
#include <fcntl.h>

int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)

HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE);
int hCrt = _open_osfhandle((long) handle_out, _O_TEXT);
FILE* hf_out = _fdopen(hCrt, "w");
setvbuf(hf_out, NULL, _IONBF, 1);
*stdout = *hf_out;

HANDLE handle_in = GetStdHandle(STD_INPUT_HANDLE);
hCrt = _open_osfhandle((long) handle_in, _O_TEXT);
FILE* hf_in = _fdopen(hCrt, "r");
setvbuf(hf_in, NULL, _IONBF, 128);
*stdin = *hf_in;

// use the console just like a normal one - printf(), getchar(), ...