Games Development



This module provided a valuable opportunity to experience team working with other programmers committed to developing a demo game. The team elected to create a 3D racing game, taking advantage of an existing engine created the previous year. Artists created our 3D assets in 3Ds Studio Max before exporting this into our graphics pipeline, built on top of Directx-9.

Technologies used:

C++, Directx-9, 3DS Studio Max, Team Skills


Source code for the game is available, however the graphics assets are too large for upload.


Source Code (Download)

Development Team

Darren Ingledew - Artist
Ben Limbrick - Artist
Jake Holden - Artist
Sam Hughes - Programmer
Craig Chipperfield - Programmer
Louis Le Bois - Artist
Timothy Ball - Artist
Rob Lambert - Artist
Chris Alsop - Artist
James Fletcher - Programmer